Re: Is there useful elemental magic?

From: ttrotsky2 <TTrotsky_at_Mx3XmfR67aMIKvxaLKIxFXXxa92GYM3UMnv_pJLfpmNjatgrQSFqb5DE6nWTZiQbjxi>
Date: Sun, 02 Aug 2009 11:30:56 -0000


Jeff Richard:

> BTW, I would suggest that people write their interpretations of how
> the runes work as Gloranthan documents. The HeroQuest Gloranthan magic
> rules are very flexible and can handle whatever is your interpretation
> of how the Gloranthan runes interact.

That raises an interesting question, actually. Would I be right in thinking that if I, say, wanted to change Barntar's rune from Air to Earth, that that's literally all I'd have to do? In other words, that the rest of the rules/feats/etc. in the cult write-up would be unaffected?

-- 
Trotsky
Gamer and Skeptic

------------------------------------------------------
Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
Not a Dead Communist: http://jrevell.blogspot.com/


           

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