Cult runes?

From: John Machin <orichalka_at_eWGMfE-xu26AK7jUKzm8b9rbLkGHtRtO1ID2E2UMPr4Ttj8Z_vESIKOrU9eJdDo9CR>
Date: Tue, 4 Aug 2009 17:48:15 +1000


2009/8/4 David Dunham <david_at_5ivuEkhwDDoyPRJ5TzyHJkRLKKQy52-YyqmQPfPjhgVeEyBM3VySFYUJiOcFPPxtSMnno37uIQ.yahoo.invalid>:
> But that's the *cult*. It worships *two* deities. Any person who
> tried to take both elemental runes would be a tormented individual,
> torn between two natures. (You want to find your soulmate with the
> other rune, right?)

Cult runes eh? Does this mean that I can have a Cult of Hwarin Dalthippa the Lunar Builder of Awesome Structures (Mastery, Earth, Moon), a Cult of Hwaring Dalthippa the Lunar Conquerer of Dirty Alakorings (Mastery, Moon, Death), and a Cult of Hwarin Dalthippa the Robust Sylilan Nationalist (Mastery, Harmony, Moon)?

(Yes I am heavy on the Mastery rune, but that's not really the point of this. Besides, Gustbran is a crafter and he didn't raise any bloody great magical roads to conquer his neighbours so I figure Hwarin needs something to distinguish her from Potter, Weaver, and Smith gods who build stuff).

I'm intrigued by the idea that different cults can approach gods in different ways - and I can see that this might be a way to stop people being so miserable about Lodril losing his fire powers. (they can join the Cult of Lodril Cigar-Smoker).

-- 
John Machin
"Nothing is more beautiful than to know the All."
- Athanasius Kircher, 'The Great Art of Knowledge'.

           

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