Subject: Illuminations, Volume 4, Number 5 First Distribution: March 24, 1990 This issue: Re: Checks vs. Experience and a few toys. (Jeff Okamoto) shamans & possession (George Harris) FRP archive server (Anthony Kapolka) If I sent this already, my apologies; things are rather busy around here. --- From: Jeff Okamoto
Subject: Re: RQ digest 4#4 >Subject: Checks vs. Experience and a few toys. >From: michael p mittmann > >but I did want some way to reward (or >punish) exceptionally good or poor playing (both intelligent >actions and good roleplaying). So I came up with the system of >giving "character checks". These are checks which are awarded >by the GM at his(her) whim, then when the character would normally >roll his(her) checks each one of these gives her(him) a 2% better >chance of making each check. This is pretty nice! At DunDraCon, I was talking with Larry DiTillio, and he has come up with an idea that I may try too. The problem was that his group would only play once a month, and his adventures would often take 3 or 4 sessions, thus allowing only that many chances to advance. What he has done is to say, every time you successfully use the skill, take a check. When you have accumulated 5 of them, right then it's as though you successfully made an experience gain roll. For combat skills, you only get one check PER FIGHT. And of course, at the end of the adventure, you roll the rest of your checks normally. Larry didn't mention, but I suspect that each extra check adds some percentage to the chance of advancing. Jeff --- From: "George W Harris" Subject: shamans & possession Actually, when a shaman is on the spirit plane his body is inhabited by his fetch, which is left behind. This would require that a spirit which had reduced the shaman to 0 mps on the spirit plane additionally drive the shaman's fetch from the body. In a addition, the spirit would have to manifest itself on the mundane plane without being summoned. Furthermore, if the spirit were of a type which cannot ordinairily initiate spirit combat, it couldn't inhabit a body in any case (how can one be possessed by an intellect spirit?). Instead, it seems more likely that a shaman who is brought to 0 mps while on the spirit plane would have his spirit at the mercy of whatever did so, just as whatever the shaman defeats in spirit combat is under his control. What is done with a shaman under this circumstance is difficult to imagine, unless the enterprising spirit keeps a shaman-binding object handy. Of course, if a shaman is battling a spirit such as a spell, power or intellect spirit which is incapable of initiating spirit combat, he can break off the contest at any time, so would only be brought to 0 mps by flagrant inattention or hideous luck. -George Harris --- From: email@example.com (Anthony Kapolka) Subject: FRP archive server [Anthony runs an archive server on his machine that allows people to mail requests for various interesting files he has, including a complete archive of RQ Digest stuff.] To get a RQ digest Volume V Number N: send mail to firstname.lastname@example.org Put junk in the subject line In the message body include the following: path email@example.com ;a reasonable return path send rqdigest rqdV.N ;where V = volume # ; N = issue # ;ex. rqd1.1 rqd1.2 rqd3.12 In general, asking for help in the body of the message will bring a help message. Asking for an index will bring a top level view of what is in the archive. Use only lower case when issuing commands. Anthony --- The RuneQuest(tm) mailing list is a courtesy of Andrew Bell. All opinions and material above are the responsibility of the originator, and copyrights are held by them. RuneQuest is a trademark of Chaosium, Inc. Send submissions, mailing list changes, requests for old article lists, etc. to: firstname.lastname@example.org ...!mcnc!unc!bell Request old articles by volume number and issue number.