> >What ideas does everyone have?
> Go back to the WB&RM system and number of counters, so I can finish a
> game within one day.
Well, I'll be honest with you -- that isn't going to happen. I can tell you some things, though.
If there are rules that are problematic, I'd like ideas. If there are new rules _that significantly add value to the game_, I'd entertain those as well. I do not plan to include each and every special rule. But, for example, rules for stampeding herds would be cool, as is the rule for disrupting the top unit of a stack if you don't do at least enough damage to eliminate it.
> > Now, if it turns out that we do have to have the DP map redrawn, then
> > certainly such changes would be more than appropriate. I imagine a
> > central hex of Kero Fin that is impassible, and cannot be entered by
> > unit except perhaps certain specific units; reducing some fortresses
> > being unfortified towns; adding a couple of holy places and ruins;
> I didn't imagine I was talking about a thing that might be actually
> physically realised, more that it was just a concept that could be
Well, since it is likely I will be the one making such decisions, ultimately, this IS the place to discuss them! Might as well get the concepts down.
> I agree that Kero Fin seems more impassable than being "just" a
mountain hex, this is
> the sort of thing that an imaginary redrawn mapmaker might consider. I
> also make the various passes, (Harda, Intan, Dragon) more crucial .
Ah, yes -- absolutely!
> I guess I would need to read LoT more to figure out which towns needed
Well, get to it man! :)
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