DP index

From: buserian_at_juno.com <buserian>
Date: Sat Jun 9 18:55:45 2007


Hi All,

Robert McArthur sent me this message a VERY long time ago, a very long time ago indeed. I don't think it ever actually made it to the Digest, so Robert and I have decided to send it on now. Robert originally noted that he needed to clean it up and add/change some cross references, but neither of us ever got time to do it. So, if anyone here wants to check it for accuracy and perhaps finish it?

Steve

Stephen, is this the sort of thing you wanted? It needs cleaning up a lot
and some of the cross references need changing and adding. But I wanted to see
if this was the type of thing wanted before I spent too much time cleaning it up.

Note that I haven't sent this to the whole DPD list yet.


         Index of the rules to "Dragon Pass" (TM, Avalon Hill)

(c) 1996 Robert McArthur, All rights reserved. Please keep this copyright notice on any copy made.

Note that numbers indicate section numbers not page numbers.

Advance after combat - see Melee, Advance after Alchemical Transformer 16.7.2
Alliances - see Diplomacy
Altar - see Cities, Altars
Androgeous 16.1
Argrath, Prince 12.1
Assassination Table 17.2
Assassins 17.2

Bat Hunger Table 13.1
Bat, The Crimson 13.1
Beat-pot Aelwrin 10.3

Berserker 8.7
Best Friend 8.6
Black Dragon 16.2.2, 16.6.2
Black Horse Troop 16.14, 16.9
Cannon cult 16.7
Capture 7.16, see also Herds and Treasures CF - see Combat Factor
Cities - Altars 7.7.5, 7.10.7.4, 3.2.7
Cities - Capitals - Replacements 6.9.1
Cities - Capitals 14.1.4, 14.1.6
Cities - Dragonewt 7.7.5, 7.10.7.4
Cities - Fortresses 7.7.5, 7.10.7.4, 8.3, 16.8
Cities - Ruins 7.7.5, 7.10.7.4
Cities - Stockades 7.7.5, 7.10.7.4, 8.3, 3.2.6
Cities - Temples 7.7.5, 7.10.7.4, 3.2.4
Cities - Towns 7.7.5, 7.10.7.4, 3.2.5

Cloak of Darkness 16.14..2
Colours 4.3
Combat - Advancing 7.5
Combat - Agents - when 7.2, 7.3
Combat - Agents 7.5, 7.7
Combat - Attacked - Definition 7.1
Combat - Attacking - Definition 7.4.1
Combat - Defending - Definition 7.4.1
Combat - Magical Support - when 7.2
Combat - Retreat 7.10.5
Combat - Spirits - 7.4.3, 7.4.5, 7.7.1, 7.10.5.4, 7.13.2
Combat - Spirits - Chaos 7.6.5
Combat - Spirits - when 7.2, 7.3
Combat - Sub phases 7.2
Combat - Terrain 7.10.6.4, 8.2, 8.3
Combat - Weather 7.10.6.6

Combat 7
Combat Factor - Asterisk 7.9.1
Combat Factor - Blank 7.10.3, 7.10.6.5
Combat Factor - Exclamation Mark 7.10.6.5
Combat Factor - Heroes 8.2
Combat Factor - Parenthesised 6.5.2, 7.10.3
Combat Factor - Size of loss 7.5, 7.7.3
Combat Factor - Superheroes 8.3
Combat Factor - Zero 7.10.6.5

Combat Factor 4.5.1
Combat Phase 7.1, 7.2
Cragspider 16.2
Crater Makers 13.2
Crimson Bat 13.1
Cyclical Factors - see Magic, Cyclical
Dark Trolls 16.2.1
Dawning - Chaos - 7.6 (see also Rebirth of the World) Defensive Doubling 7.10.6.3
Defensive Spirit Magic 7.8, 16.13.2
Defensive Terrain - see Terrain, Defensive Delecti the Necromancer 16.3
Dinosaur - Allying 6.4, 7.11.4
Dinosaur 16.4
Diplomacy 14
Diplomacy Points 14
Disruption - Herds 7.17
Disruption - Spirits - Attack 7.3.7
Disruption 7.15, 12.3, 12.4, 16.3.2.5, 16.6.4, 16.13.3.3 Doom Run 16.14
Dragon's Eye 16.5.2
Dragonewt Road 16.5.3
Dragonewts - Movement - Weather 6.6
Dragonewts - Movement 14.1.4
Dragonewts 16.5
Dragonfight 16.6.3
Dragons - Black 16.2.2
Dragons - Exotics 12.3, 16.2, 16.6.5, 16.14.2, 16.14.3
Dragons 16.3.2.2, 16.6, 16.8, 16.10, 16.13.3.5, 17.2, 3.1
Dragontooth Runners 12.1, 12.2
DSM - see Defensive Spirit Magic
Dwarf 16.7
Dwarf luck 16.7
Earthquake 16.8
Earthshaker 16.8
Emissary 8.7.3, 14.2, 16.3.1, 16.7.1, 16.11, 16.12, 16.15 Exiles 16.8, 16.9
Feathered Horse Queen 16.9
Flood 12.3
Forced March 6.9.2
Fortification - Combat 7.4.6
Fortification - Definition 7.4.6
Full Moon Corps 13.3
Getaway Table 17.2
Giants - Argrath 12.1
Giants 16.3.2.2, 17.1, 3.1
Glowline 11.3, 12.1, 12.3, 16.6.6
Glowspot 13.1, 12.1, 12.3, 16.6.6

Goblins 16.4.2
Grazeland Pony Breeders 16.9
Gunda the Guilty 9.2
Harrek the Berserk 9.1
Herds - Advance 7.11.3
Herds - Attacked 7.10.7.2, 7.14, 16.2
Herds - Attacker 7.10.1
Herds - Capture 6.4, 7.10.1, 7.10.7.5, 7.11.4, 7.14, 7.16, 14.1.4, 16.5.1
Herds - Chaos 7.6.4
Herds - Destroyed 16.6.1, 16.6.3
Herds - Forced March 6.9.2
Herds - Horse 16.9
Herds - Retreat 7.10.5.2, 7.10.5.3
Herds - Scapegoat 8.7.1
Herds - Stampede 7.7.4.2, 7.8.4.4, 7.9.8.2, 7.15, 7.17, 13.2, 16.8
Herds - Structures 3.1

Heroes - Retreat 7.10.5.5
Heroes - see also Heroic Escape
Heroes 8, 13.1, 13.2, 14.1.4
Heroic Escape 8.5, 8.7.3, 13.1, 16.6.3, 16.6.1, 16.3.1, 16.7.1, 16.11, 16.10, 16.17
Heroic Movement - see Movement Factor, Underlined Horse Herds 16.9, see also Herds
Hound 16.14.3
Hungry Jack 16.10
Hydra 16.11
Illusionary Armies 16.13, 16.14.2
Independents territory 3.2.3
Inhuman King 16.5
Ironhoof and the Half-beasts 16.12
Ivory Plinth 16.17
Jaldon Toothmaker 9.3
Jar-eel the Razoress 10.2
Keener Than 16.14.1, 16.4.4
Leader - Definition 7.10.6.4
Leadership 7.10.6.5, 8.6, 16.6.4
Long Night - 7.6 (see also Dark Age)
Lunar territory 3.2.2
Magic - Chaotic - Attack 7.5
Magic - Chaotic 2, 7.6, 8.4, 13.1, 16.6.5, 16.7.2, 16.10, 16.11
Magic - Cyclical 11, 13.1
Magic - Exotic 2, 8.4, 8.7.1, 12.3, 13.2, 13.3, 16.2, 16.6.5, 16.8,
16.10, 16.12, 16.13, 16.14.2, 16.4.3, 17.2
Magic - Physical - Attack 7.5
Magic - Physical 2, 7.7
Magic - Spirit magic - Attack 7.5, 7.8, 16.6.5, 16.13.2
Magic - Spirit magic 2, 8.4
Magic Factor - Infinite 7.6.4, 7.8.4.3
Magic Factor - Loss 7.8.3
Magic Factor - Negative 7.6.1, 7.8.4.3

Magic Factor - Spirit magic - Attack 7.5 Magic Factor - Zero 7.8.4.3
Magic Factor 4.5.2
Magical Support - 7.2, 7.8.2, 7.13
Magician - Elimination 7.3.7
Magician 4.2
Major Independents 14.1.1
Map 3.2
Melee - Advancing after 2, 7.5, 7.11
Melee - Defensive Doubling 7.10.6.3
Melee - Reserves 7.10.4

Melee 2, 7.5, 7.10
Meteor Storm 13.2
MF - see Movement Factor
MgF - see Magic Factor
Missile Factor - Definition 7.9.1
Missile Fire - Herds 7.9.8.2
Missile Fire - Terrain 7.9.6
Missile Fire 2, 7.5, 7.9
Missile Unit - Definition 7.9.1
Movement - Carried units 6.7
Movement - Dead Place 7.10.5.3, 7.11.2, 7.11.3, 7.17
Movement - Disrupted units 6.3
Movement - Dragonewts - Weather 6.6
Movement - Ending 6.3
Movement - Flying - Floods 12.3
Movement - Flying - Lake 6.2.4
Movement - Flying - Sea 6.2.4
Movement - Flying 6.2.4, 16.9
Movement - Forced March 6.9.2
Movement - Ford 12.3, 16.3.2.4, 16.17
Movement - Forest 7.11.2, 16.17
Movement - Headwaters 16.3.2.4
Movement - Heroic 6.2.2
Movement - Hill/Forest 16.17
Movement - Hill/ruin 16.17
Movement - Increasing other units 6.2.6
Movement - Lake 6.2.3, 6.3, 6.6, 7.10.5.3, 7.11.2, 7.11.3, 7.17, 16.3.2.4
Movement - Marsh 6.2.3, 6.6, 7.11.2
Movement - Mountain 7.11.2
Movement - Neutral territory 14.1.5, 16.5.3
Movement - Neutral units 6.4
Movement - next to or past enemy units - see Zone of Control
Movement - Reinforcements 6.9.1
Movement - Replacements 6.9.1
Movement - Rivers 6.1.1, 6.2.3, 6.6, 12.3, 16.3.2.4
Movement - Roads - Primary road 6.1.2
Movement - Roads - Secondary road 6.1.2
Movement - Roads 6.1.2, 16.17
Movement - Sea 6.2.3, 6.3, 7.10.5.3, 7.11.2, 7.11.3, 7.17, 16.3.2.4
Movement - Spirits 6.8, 6.5.3
Movement - Water 6.2.3
Movement - Weather 6.6
Movement - Zone of Control  - see Zone of Control
Movement Factor - 4.5.3, 6
Movement Factor - Greater than five 7.11.2
Movement Factor - Special symbols - `*' 6.2.6
Movement Factor - Special symbols - `+' 6.2.6
Movement Factor - Special symbols - `x' 6.2.6
Movement Factor - Special symbols - Air rune 6.2.4, 6.6
Movement Factor - Special symbols - blank 6.2.1
Movement Factor - Special symbols - Stone rune 6.2.5, 6.6
Movement Factor - Special symbols - underlined 6.2.2, 6.6, 16.14.3
Movement Factor - Special symbols - Water rune 6.2.3, 6.6
Movement Factor - Special symbols 6.2

Movement Factor - Zero - Forced March 6.9.2 Movement Factor - Zero 6.7, 7.10.5.2, 7.10.5.6, 7.10.7.2, 7.11.3, 16.9 Movement phase - Definition 6
Movement Point - Definition 6, 6.1
Neutral territory - Movement 14.1.5
Neutral units - Attack 7.4.2
Neutral units - Capture 6.4, 7.11.4, 7.16
Neutral units - Herds 7.17
Neutral units - Movement onto 6.4, 7.11.4
New Units - see Units, Reinforcement or Units, Replacement
Options - Berserker  - see Berserker
Options - Random Events 15
Options - Screening - see Screening Option
Phase of the Moon 11.1
Physical Agent - Definition 6.2.1, see also Spirits - Agents Pillar of Fire - see Cragspider
Puppeteers 16.13
Random Events Option 15, 17.1
Range Factor - Attacking inside 7.3.3
Range Factor - Blank 6.5.2, 7.6.4
Range Factor - Greater than one 4.2
Range Factor - Parenthesised 6.5.2
Range Factor - Support 7.13.1

Range Factor 4.5.4
Rearranging stacks - see Units, Change Order Red Emperor 10.1
Red Moon 11.1
Reinforcements - see Units, Reinforcements Reorganising units - see Units, Change order Replacements - see Units, Replacement
Reserve - Hold in for Melee 7.10.4
Retreat 7.10.5, 16.13.3.4, 16.15
Ruins - see Cities, Ruins
Runes - Air 6.2.4
Runes - Stone 6.2.5
Runes - Water 6.2.3

Sartar territory 3.2.1
Scapegoat - 8.7.1
Scouting Table 17.2
Screening Option 5.3, 7.3.6, 12.1, 13.1, 16.6.6, 16.10, 16.13.3.5 Sequence of play 2
Shaker's Temple 16.5.3
Sir Ethilrist's Black Horse Troop 16.9, 16.14 Skirmishers 7.9.3
Special Symbols 4.5
Spirit - Definition 6.2.1
Spirit of Movement 16.15
Spirits - Agents - Chaos 7.6.4
Spirits - Agents - Support 7.13.1
Spirits - Agents 7.7, 7.10.5.4, 4.2
Spirits - Attacking - see Combat, Spirits
Spirits - Disembodied - Attacker 7.10.1
Spirits - Disembodied - Carrying other units 6.7
Spirits - Disembodied - Casualties 7.7.4.1, 7.10.7.1, 7.10.7.2, 16.17
Spirits - Disembodied - Chaos 7.6.4
Spirits - Disembodied - Definition 6.8, 6.5.3, 7.13.2
Spirits - Disembodied - Exotics 12.3, 12.4, 13.2, 16.8
Spirits - Disembodied - Movement 6.8, 6.5.3, 16.9
Spirits - Disembodied - Retreat 7.10.5.2
Spirits - Disembodied - ZOC 6.5.2, 7.13.3
Spirits - Holding Box - Attack 7.3.4
Spirits - Holding Box 6.2.1, 7.13.1, 7.13.3
Stacking - Combat 7.4.4

Stacking - Topmost unit - Combat Factor parenthesised 6.5.2 Stacking - Topmost unit - Range Factor blank 6.5.3 Stacking 5
Stampede 7.17 - see also Herds and Treasures Stockades - see Cities, Stockades
Stone men 16.7
Stormwalkers 12.3
Sun Dome Templars 16.16
Superheroes - Best Friend 8.6, 16.1
Superheroes - Exotic 12.3, 13.1, 13.2, 16.2, 16.8, 16.14.2, 16.14.3
Superheroes - Retreat 7.10.5.5
Superheroes - see also Heroic Escape

Superheroes 8, 14.1.4, 16.1, 16.13.3.5, 17.2 Temple of the Reaching Moon 11.3
Temples - see Cities, Temples
Terrain - Dead Place 6.8, 7.17
Terrain - Defensive 7.10.7.4, 8.3, 16.6.4, 16.16
Terrain - Effects 7.7.5
Terrain - Flying 6.2.4
Terrain - Ford 6.1.1, 7.10.6.4, 12.3, 16.3.2.4, 16.17
Terrain - Forest 7.7.5, 7.10.7.4, 7.11.2, 16.17
Terrain - Headwaters 6.1.1, 7.10.6.4, 16.3.2.4
Terrain - Hill 7.10.7.4, 16.17
Terrain - Hill/Forest 7.10.7.4, 16.17
Terrain - Hill/Ruin 7.10.7.4, 16.17
Terrain - Lake 7.11.2, 7.11.3, 7.17, 16.3.2
Terrain - Marsh 7.7.5, 7.10.7.4, 7.11.2
Terrain - Marsh/Ruin 7.10.7.4
Terrain - Marsh/ruin 7.7.5
Terrain - Melee 7.10.4
Terrain - Mountain 6.2.5, 6.6,, 7.10.7.4, 7.11.2
Terrain - Ridgeline 6.2.5, 6.6, 7.9.6, 7.10.6.4, 8.2, 8.3
Terrain - River 7.10.6.4, 8.2, 8.3, 16.3.2, 16.3.2.4
Terrain - Sea 7.11.2, 7.11.3, 7.17, 16.3.2, 16.3.2.4
Terrain 3
Towns - see Cities, Towns
Travelling Stone 16.15
Treasures - Capture 6.4, 7.10.7.5, 7.11.4, 7.14, 7.16, 14.1.4, 16.5.1
Treasures - Chaos 7.6.4
Treasures - Disruption 7.8.4.4, 7.15, 12.3
Treasures - Exotic 12.3, 12.4, 13.2
Treasures - Forced March 6.9.2
Treasures - Losses 7.7.4.1, 12.3, 16.2, 16.6.1, 16.17, 17.2
Treasures - Retreat 7.10.5.2
Treasures - Scapegoat 8.7.1

Tusk Riders 16.17
Unit - Magician - Elimination 7.3.7
Unit elimination 5.3
Units - Active - Fortifications 7.4.6
Units - Active 7.4.2, 7.4.3
Units - Carrying other units 6.7
Units - Change order 7.10.2, 7.12, 5.2
Units - Chaotic 7.6.1, 7.6.3, 7.6.4
Units - Disruption - Movement 6.3
Units - Inactive 7.4.2, 7.3.3, 6.3, 7.4.3
Units - Major Units 7.9.8.1, 7.10.3
Units - Neutral 7.11.4, 3.1
Units - Reinforcement 6.9, 16.1
Units - Replacement 6.9, 13.3

Units 4
Upland Marsh - Movement 6.1.1
Wasps 12.4
Weather - Combat 7.10.6.6
Weather - Definition 6.6
Weather - Rain - Movement 6.1.1, 6.1.2

ZOC - see Zone of Control
Zombies 16.3.2
Zone of Control - Definition 6.5, 17.1
Zone of Control - Disembodied spirits 7.13.3
Zone of Control - Dragonewts 16.5.3
Zone of Control - Effects 6.5.1
Zone of Control - Units not exerting 6.5.2

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