Robert McArthur sent me this message a VERY long time ago, a very long time ago indeed. I don't think it ever actually made it to the Digest, so Robert and I have decided to send it on now. Robert originally noted that he needed to clean it up and add/change some cross references, but neither of us ever got time to do it. So, if anyone here wants to check it for accuracy and perhaps finish it?
Steve
Stephen, is this the sort of thing you wanted? It needs cleaning up a
lot
and some of the cross references need changing and adding. But I wanted
to see
if this was the type of thing wanted before I spent too much time
cleaning it up.
Note that I haven't sent this to the whole DPD list yet.
Index of the rules to "Dragon Pass" (TM, Avalon Hill)
(c) 1996 Robert McArthur, All rights reserved. Please keep this copyright notice on any copy made.
Note that numbers indicate section numbers not page numbers.
Advance after combat - see Melee, Advance after
Alchemical Transformer 16.7.2
Alliances - see Diplomacy
Altar - see Cities, Altars
Androgeous 16.1
Argrath, Prince 12.1
Assassination Table 17.2
Assassins 17.2
Bat Hunger Table 13.1 Bat, The Crimson 13.1 Beat-pot Aelwrin 10.3
Cities - Altars 7.7.5, 7.10.7.4, 3.2.7 Cities - Capitals - Replacements 6.9.1 Cities - Capitals 14.1.4, 14.1.6 Cities - Dragonewt 7.7.5, 7.10.7.4 Cities - Fortresses 7.7.5, 7.10.7.4, 8.3, 16.8 Cities - Ruins 7.7.5, 7.10.7.4 Cities - Stockades 7.7.5, 7.10.7.4, 8.3, 3.2.6 Cities - Temples 7.7.5, 7.10.7.4, 3.2.4 Cities - Towns 7.7.5, 7.10.7.4, 3.2.5
Combat - Advancing 7.5 Combat - Agents - when 7.2, 7.3 Combat - Agents 7.5, 7.7 Combat - Attacked - Definition 7.1 Combat - Attacking - Definition 7.4.1 Combat - Defending - Definition 7.4.1 Combat - Magical Support - when 7.2 Combat - Retreat 7.10.5 Combat - Spirits - 7.4.3, 7.4.5, 7.7.1, 7.10.5.4, 7.13.2 Combat - Spirits - Chaos 7.6.5 Combat - Spirits - when 7.2, 7.3 Combat - Sub phases 7.2 Combat - Terrain 7.10.6.4, 8.2, 8.3 Combat - Weather 7.10.6.6
Combat Factor - Asterisk 7.9.1 Combat Factor - Blank 7.10.3, 7.10.6.5 Combat Factor - Exclamation Mark 7.10.6.5 Combat Factor - Heroes 8.2 Combat Factor - Parenthesised 6.5.2, 7.10.3 Combat Factor - Size of loss 7.5, 7.7.3 Combat Factor - Superheroes 8.3 Combat Factor - Zero 7.10.6.5
Dragons - Black 16.2.2 Dragons - Exotics 12.3, 16.2, 16.6.5, 16.14.2, 16.14.3 Dragons 16.3.2.2, 16.6, 16.8, 16.10, 16.13.3.5, 17.2, 3.1Dragontooth Runners 12.1, 12.2
Giants 16.3.2.2, 17.1, 3.1 Glowline 11.3, 12.1, 12.3, 16.6.6 Glowspot 13.1, 12.1, 12.3, 16.6.6
Herds - Advance 7.11.3 Herds - Attacked 7.10.7.2, 7.14, 16.2 Herds - Attacker 7.10.1 Herds - Capture 6.4, 7.10.1, 7.10.7.5, 7.11.4, 7.14, 7.16, 14.1.4, 16.5.1 Herds - Chaos 7.6.4 Herds - Destroyed 16.6.1, 16.6.3 Herds - Forced March 6.9.2 Herds - Horse 16.9 Herds - Retreat 7.10.5.2, 7.10.5.3 Herds - Scapegoat 8.7.1 Herds - Stampede 7.7.4.2, 7.8.4.4, 7.9.8.2, 7.15, 7.17, 13.2, 16.8 Herds - Structures 3.1
Magic - Chaotic - Attack 7.5 Magic - Chaotic 2, 7.6, 8.4, 13.1, 16.6.5, 16.7.2, 16.10, 16.11 Magic - Cyclical 11, 13.1 Magic - Exotic 2, 8.4, 8.7.1, 12.3, 13.2, 13.3, 16.2, 16.6.5, 16.8,16.10, 16.12, 16.13, 16.14.2, 16.4.3, 17.2
Magic - Physical - Attack 7.5 Magic - Physical 2, 7.7 Magic - Spirit magic - Attack 7.5, 7.8, 16.6.5, 16.13.2 Magic - Spirit magic 2, 8.4 Magic Factor - Infinite 7.6.4, 7.8.4.3 Magic Factor - Loss 7.8.3 Magic Factor - Negative 7.6.1, 7.8.4.3
Melee - Advancing after 2, 7.5, 7.11 Melee - Defensive Doubling 7.10.6.3 Melee - Reserves 7.10.4
Movement - Carried units 6.7 Movement - Dead Place 7.10.5.3, 7.11.2, 7.11.3, 7.17 Movement - Disrupted units 6.3 Movement - Dragonewts - Weather 6.6 Movement - Ending 6.3 Movement - Flying - Floods 12.3 Movement - Flying - Lake 6.2.4 Movement - Flying - Sea 6.2.4 Movement - Flying 6.2.4, 16.9 Movement - Forced March 6.9.2 Movement - Ford 12.3, 16.3.2.4, 16.17 Movement - Forest 7.11.2, 16.17 Movement - Headwaters 16.3.2.4 Movement - Heroic 6.2.2 Movement - Hill/Forest 16.17 Movement - Hill/ruin 16.17 Movement - Increasing other units 6.2.6 Movement - Lake 6.2.3, 6.3, 6.6, 7.10.5.3, 7.11.2, 7.11.3, 7.17, 16.3.2.4 Movement - Marsh 6.2.3, 6.6, 7.11.2 Movement - Mountain 7.11.2 Movement - Neutral territory 14.1.5, 16.5.3 Movement - Neutral units 6.4 Movement - next to or past enemy units - see Zone of Control Movement - Reinforcements 6.9.1 Movement - Replacements 6.9.1 Movement - Rivers 6.1.1, 6.2.3, 6.6, 12.3, 16.3.2.4 Movement - Roads - Primary road 6.1.2 Movement - Roads - Secondary road 6.1.2 Movement - Roads 6.1.2, 16.17 Movement - Sea 6.2.3, 6.3, 7.10.5.3, 7.11.2, 7.11.3, 7.17, 16.3.2.4 Movement - Spirits 6.8, 6.5.3 Movement - Water 6.2.3 Movement - Weather 6.6 Movement - Zone of Control - see Zone of Control Movement Factor - 4.5.3, 6 Movement Factor - Greater than five 7.11.2 Movement Factor - Special symbols - `*' 6.2.6 Movement Factor - Special symbols - `+' 6.2.6 Movement Factor - Special symbols - `x' 6.2.6 Movement Factor - Special symbols - Air rune 6.2.4, 6.6 Movement Factor - Special symbols - blank 6.2.1 Movement Factor - Special symbols - Stone rune 6.2.5, 6.6 Movement Factor - Special symbols - underlined 6.2.2, 6.6, 16.14.3 Movement Factor - Special symbols - Water rune 6.2.3, 6.6 Movement Factor - Special symbols 6.2
Neutral units - Attack 7.4.2 Neutral units - Capture 6.4, 7.11.4, 7.16 Neutral units - Herds 7.17 Neutral units - Movement onto 6.4, 7.11.4New Units - see Units, Reinforcement or Units, Replacement
Options - Berserker - see Berserker Options - Random Events 15 Options - Screening - see Screening OptionPhase of the Moon 11.1
Range Factor - Attacking inside 7.3.3 Range Factor - Blank 6.5.2, 7.6.4 Range Factor - Greater than one 4.2 Range Factor - Parenthesised 6.5.2 Range Factor - Support 7.13.1
Ruins - see Cities, Ruins Runes - Air 6.2.4 Runes - Stone 6.2.5 Runes - Water 6.2.3
Spirits - Agents - Chaos 7.6.4 Spirits - Agents - Support 7.13.1 Spirits - Agents 7.7, 7.10.5.4, 4.2 Spirits - Attacking - see Combat, Spirits Spirits - Disembodied - Attacker 7.10.1 Spirits - Disembodied - Carrying other units 6.7 Spirits - Disembodied - Casualties 7.7.4.1, 7.10.7.1, 7.10.7.2, 16.17 Spirits - Disembodied - Chaos 7.6.4 Spirits - Disembodied - Definition 6.8, 6.5.3, 7.13.2 Spirits - Disembodied - Exotics 12.3, 12.4, 13.2, 16.8 Spirits - Disembodied - Movement 6.8, 6.5.3, 16.9 Spirits - Disembodied - Retreat 7.10.5.2 Spirits - Disembodied - ZOC 6.5.2, 7.13.3 Spirits - Holding Box - Attack 7.3.4 Spirits - Holding Box 6.2.1, 7.13.1, 7.13.3 Stacking - Combat 7.4.4
Superheroes - Best Friend 8.6, 16.1 Superheroes - Exotic 12.3, 13.1, 13.2, 16.2, 16.8, 16.14.2, 16.14.3 Superheroes - Retreat 7.10.5.5 Superheroes - see also Heroic Escape
Temples - see Cities, Temples Terrain - Dead Place 6.8, 7.17 Terrain - Defensive 7.10.7.4, 8.3, 16.6.4, 16.16 Terrain - Effects 7.7.5 Terrain - Flying 6.2.4 Terrain - Ford 6.1.1, 7.10.6.4, 12.3, 16.3.2.4, 16.17 Terrain - Forest 7.7.5, 7.10.7.4, 7.11.2, 16.17 Terrain - Headwaters 6.1.1, 7.10.6.4, 16.3.2.4 Terrain - Hill 7.10.7.4, 16.17 Terrain - Hill/Forest 7.10.7.4, 16.17 Terrain - Hill/Ruin 7.10.7.4, 16.17 Terrain - Lake 7.11.2, 7.11.3, 7.17, 16.3.2 Terrain - Marsh 7.7.5, 7.10.7.4, 7.11.2 Terrain - Marsh/Ruin 7.10.7.4 Terrain - Marsh/ruin 7.7.5 Terrain - Melee 7.10.4 Terrain - Mountain 6.2.5, 6.6,, 7.10.7.4, 7.11.2 Terrain - Ridgeline 6.2.5, 6.6, 7.9.6, 7.10.6.4, 8.2, 8.3 Terrain - River 7.10.6.4, 8.2, 8.3, 16.3.2, 16.3.2.4 Terrain - Sea 7.11.2, 7.11.3, 7.17, 16.3.2, 16.3.2.4Terrain 3
Treasures - Capture 6.4, 7.10.7.5, 7.11.4, 7.14, 7.16, 14.1.4, 16.5.1 Treasures - Chaos 7.6.4 Treasures - Disruption 7.8.4.4, 7.15, 12.3 Treasures - Exotic 12.3, 12.4, 13.2 Treasures - Forced March 6.9.2 Treasures - Losses 7.7.4.1, 12.3, 16.2, 16.6.1, 16.17, 17.2 Treasures - Retreat 7.10.5.2 Treasures - Scapegoat 8.7.1
Units - Active - Fortifications 7.4.6 Units - Active 7.4.2, 7.4.3 Units - Carrying other units 6.7 Units - Change order 7.10.2, 7.12, 5.2 Units - Chaotic 7.6.1, 7.6.3, 7.6.4 Units - Disruption - Movement 6.3 Units - Inactive 7.4.2, 7.3.3, 6.3, 7.4.3 Units - Major Units 7.9.8.1, 7.10.3 Units - Neutral 7.11.4, 3.1 Units - Reinforcement 6.9, 16.1 Units - Replacement 6.9, 13.3
Weather - Combat 7.10.6.6 Weather - Definition 6.6 Weather - Rain - Movement 6.1.1, 6.1.2
Zone of Control - Definition 6.5, 17.1 Zone of Control - Disembodied spirits 7.13.3 Zone of Control - Dragonewts 16.5.3 Zone of Control - Effects 6.5.1 Zone of Control - Units not exerting 6.5.2
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