Re: Glorantha Digest V2 #115

From: Erik Sieurin <BV9521_at_utb.hb.se>
Date: Thu, 14 Sep 1995 14:53:47 +0100


Harald Smith has the guts to accuse ME of heresy! :-)
> - Erik Sieurin on dwarfs:
> > Tin dwarves are capable of growing "bionic" replacements for lost
> limbs and organs
> "growing"? "Bionic"?--clearly a Vegetarian heresy taking root here which
> must be quickly extinguished. ;-) Tin dwarfs, as with any other dwarfs,
> would "make" their limb replacements just as they make the Jolanti and
> nilmergs. Though undoubtedly requiring appropriate dwarf "magic" these
> would be fully functioning and would not require such inferior human
> magic as Animate Tin or Iron, etc.

Harrumph, I was referring to terms as "bionic" and "grow" so that the uneducated humans on the list would understand what I mean. With "grow" I meant a process similar to the one used to "grow" crystals in watery baths from salts. The same process Tin Dwarves uses to create Nilmergs and Jolanti, as well as Gobblers and Gremlins (tho only after sending application form 56.a.Fe.378 to the Iron department to check that the ordering of a Gobbler was correct - these are military material!).
Similarily, I used the term Animate Iron, though referring to an inferior human magical process, to indicate a psychokinetic meta-transformation and fluidization of ferrite metals that requires a constant influx of mana, for the same reason.
>
> Properly made Limbs require a core metal (possibly created by the Brass
> Dwarfs), a tin sheath, copper tubing to conduct sensation, a system of
> small pulleys and gears to allow motion, and a quicksilver plate for
> adherence to the actual dwarf arm and to transform signals passing into
> the arm into those recognized by the mechanical setup. Once assembled,
> the tin dwarf would utilize an appropriate technique to seal the Limb to
> the afflicted dwarf. Such Limbs might look like the original or they
> might reflect a specific change to amplify the afflicted dwarfs skills
> (an Iron Dwarf might have a "shield" arm which reflects human magic back
> at its caster; a Rock Dwarf might have a hammer fist; etc).
Yikes! THIS is heresy! Only heretics would allow this instantaneous and morally inferior unity with the Machine! Think that by this, a mere level 4.8 could impersonate a full diamond dwarf if the correct mechanisms were incorporated! This Harald "Smith"(!) is obviously an agent of a coming military coup instigated by the Instant Mechanisation heretics! :-)

However, I think the Vegetarian heresy was started by Tin and Quicksilver dwarves. They argue that when you fix a machine, the first thing you correct is the most damaged part. The most damaged part of the World Machine is obviously that of Growth. This process is actually very efficiant and an important integreated part of the fuel cycles, they continue. The trouble is that Growth has grown self-aware to an unhealthy degree and that control has been lost.

Thus vegetarian dwarves have large plantations, fertilized by a mixture of offal from dwarven cities and minerals mined from their mines. The Vegetarians state as proof of the validity of their theories the higher efficiency of this process for the creation of food, clothing, medical equipment than the common Quicksilver processes. (Efficiency in cost is generally seen as Very Good by the dwarves, as it is a sign of similarity to the Great Machine, which of course is so enormously efficient that it has an unlimited effect (the universe) while demanding NO fuel).

These plantations are worked by machines, human workers and "rehabilitated" Aldryami. Usually these poor creatures are not grown from seeds or spores as their normal kin, but cloned en masse. This have the unfortunate effect of making them extremely vulnerable to Aldryami attacks using Vorali allies; if the elves find a spore that will kill one of the Corrected Aldryami, it will generally affect all his clones, since their souls and bodies are so closely connected.

Erik Sieurin


End of Glorantha Digest V2 #117


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