Smugglers

From: Nils Weinander <niwe_at_ppvku.ericsson.se>
Date: Tue, 26 Mar 1996 08:35:25 +0100


Nick Davison:
>Unlike Nick Brooke I believe minor cults do have an important place in
>some campaigns. Arin is ideal scenario material for a campaign based on
>ship or in a trading city (such as mine).

I agree with Nick and disagree with Nick here :-)

If a smuggler cult makes the campaign more interesting, then there should be a smuggler cult. Make the game sessions interesting enough and nobody will notice if every aspect of the socio-econo-mythic web doesn't make perfect scientific sense.

I would make Arin the smuggler into Issaries wayward child or something like that (at least that's what his (her?) worshippers think).


Nils W				| Here we are!
Office: niwe_at_einku.ericsson.se	| We sail on a ship made of dreams.
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