Think of it this way...
Myths take place in a different universe, an otherworld in which events that happen once are reflected again and again. Once they have become a part of the mythic landscape, they must also be reflected in the mundane world, reflected again and again and again. That's why it gets cold and dark at the end of the year, because Yelm is dead. That's why every year at the beginning of the planting season the whole village has those interesting fertility rites. I like to picture Mythic Time as a wheel--a juggernaut--rolling forward upon chronological time. Whenever a Mythic landmark is on the bottom of the wheel it stamps its image into chronological time. There are many wheels inside each other too, so one cycle comes around every year, another comes around every month, one comes around every day, another comes every time someone is born, every time a king or queen takes the crown, every time a city is built, and every new age. Wheels within wheels within wheels.
Heroquesting is a matter of hopping out of our chronological timeline into the wheels of mythic time, making a change in the mythic landscape, and getting back safely.
Q: OK, so what are people talking about when they say "before time"?
End of Glorantha Digest V3 #276
WWW material at http://hops.wharton.upenn.edu/~loren/rolegame.html
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