Actually, it isn't hard to do the analysis. If the reasons agree with current Truth in this group's version of Glorantha (including the results of previous HQ) then they're strong. If they directly oppose current Truth then they're weak. If they are incredibly silly or the GM dislikes their feel then they're stupid. Strong gets +1, weak gets -1, stupid gets thrown out. Each AND gets +1, each ACTUALLY gets -1, and each player's vote gets +1. And then you have a roll-off between the possible arguments, and the winning argument becomes True. That's where the rules of the matrix game prove useful to bypass disagreement, though in my experience you usually already know which argument will win before you even throw dice, because one argument generally has a huge lead over the others.
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