Calculating HP etc

From: g.willoughby_at_ic.ac.uk
Date: Wed, 20 Aug 1997 12:27:03 +0100


A friend and I came across this point during our efforts to write a character generator using c++. The best fit from the formulas to the tables is to round up every fraction even those that are below 1/2 e.g. 1.16 = 2 .

Even so, the tables never give certain values (e.g. there isn't a 7 point humanoid chest) but there will be if you use the formuals.

If anyone is interested in our program drop me a line.

graeme


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