Bending Humakt

From: Simon Hibbs <simonh_at_msi-uk.com>
Date: Thu, 05 Mar 1998 13:38:47 +0000


Jon S Green :

> .... It's possible my Glorantha's rather cock-eyed, but IMG,
>how a Hero walks a Path can alter, in a minute way, the Path itself,
and
>therefore the history and nature of the God whose Path it is, ...

I don't think theres anythign cock-eyed about that. However, the lead cross quest is an established Humakti heroquest. According to what you say abouve, the existence of that quest and the following of it establishes the history and nature of the god. How can a god have an independent opinion of it's own history and nature, especialy bearing in mind the god's lack of Free Will?

> .....from within Time, the nature of the
>God in Time has altered and, from that time henceforth, the new Path is

>the true Path, and all on the Mundane plane perceive it as such. ...

But the lead cross quest is an established heroquest, yet are you claiming it tells us nothing about humakt?

>I would imagine that a God which didn't wish its Path changed would
>disapprove mightily of those attempting the change and set every
>possible obstacle in their way.

Gods have no Free Will.

> ........MG the God Learners changed
>some Gods' natures by perverting their Paths; also it's possible,
albeit
>_extremely_ difficult, to perform an hostile change in the nature of a
>God -- in other words, sufficient Heroes and rune-levels working
>together can walk the Path of an enemy God and change that God to their

>own benefit. Of course, the opposition would be tremendous, and the
>gain relatively small.

Following the heroquests of an enemy cult has a number of dangerous pitfalls. For a start, how do you find out how to follow the quest? These are closely guarded cult secrets. Even getting a few details wrong could be incredibly dangerous. Secondly, to succeed at the quest and often even to survive it you must fulfill the ideals of behaviour and responsibilities of the enemy, putting your own soul on the line. Thirdly, following an enemy cult's heroquest successfuly, even if changed, strengthens the enemy cult. If their heroquest involved fighting your own cult, then it will also weaken your own side. All it would take is for the enemy heroquesters to undo the changes you have done - a relatively easy feat for them, compared to the effort you had to go to - and all you'll have achieved is to make them stronger and you weaker.

I can see what you're getting at, but I'm afraid I think you're being a bit naive.

>Silly example: ......

All this would do is strengthen the Humakt cult. I'd like to see a real example of what you mean though.

Simon


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