Let me be a little more specific. I've recently (a couple of months ago) started a new group - total Gloranthan neophytes (much like their GM ;-), using mostly RuneQuest rules but with a liberal helping of house rules from PenDragon Pass, and Nikk Effingham and Simon Phipp's homepages. (For example, I'm using PenDragon Pass traits, and Nikk's passions and character generation, and lots of ideas from Simon's pages). I started the game in roughly 1600; the PCs were Orlanthi refugees, and found themselves a friendly fledgling Clan in Prax on the shores of the River of Cradles, where they have constructed a small tula and began to farm. They've done a bit of exploring, a bit of "defend against the nasty nomads" stuff, and the like. The first game year has ended; the PCs are now officially weaponthanes for their tula, and they've got reasonable qualifications for this role (although they are hardly RuneLords, of course). Basically, they're a long way from being Heroes.
I'm wondering if HeroWars caters to this sort of play, or is it more specifically aimed at the actual Heroes in the aforementioned Wars. I rather suspect the latter; in that case, though, is HeroWars going to be useful to me as something other than a Gloranthan resource?
It's not that I don't ever want my PCs to be involved in the
Hero Wars, you understand, it's just that I rather like the
idea of them having to earn their stripes (as it were). How
compatible will Hero Wars be with RuneQuest? Will (for example)
any of the magic be recognisable, or will we just have to wing it?
- --
GAZZA
"To know others is wisdom.
To know one's self is enlightenment."
End of The Glorantha Digest V7 #275
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