Game Related Querries (HW)

From: KYER, JEFFREY <jeff.kyer_at_cgi.ca>
Date: Mon, 10 Jan 2000 08:59:46 -0500


Perhaps I should leave this to older and wiser heads but I can say that Hero Wars is perfectly suited to the 'adventurer' level of play. HW appears to be more clan and country oriented than its predecessor but there's some very great opportunities for footsore refugees.

Though, in Glorantha, a man alone is in serious trouble. But your example seems to be pretty much in the designed paramter for a standard campaign. Training up to be a hero is one of the main foci of the game (or at least, in my modest opinion) Perhaps your game's a bit like King of Dragon Pass TN^15G. There are some fairly drastic changes in how magic is percieved and skills work but I will leave that to the more able scholars to interpret...

But, on the whole, I'm very happy with what I've seen of the mew game.

Jeff Kyer

>
> Date: Sun, 09 Jan 2000 00:11:29 +0800
> From: GAZZA <gazza_at_wantree.com.au>
> Subject: Some game related queries...
>
> Let me be a little more specific. I've recently (a couple of
> months ago) started a new group - total Gloranthan neophytes
> (much like their GM ;-), using mostly RuneQuest rules but with
> a liberal helping of house rules from PenDragon Pass, and
> Nikk Effingham and Simon Phipp's homepages. (For example, I'm
> using PenDragon Pass traits, and Nikk's passions and character
> generation, and lots of ideas from Simon's pages). I started
> the game in roughly 1600; the PCs were Orlanthi refugees, and
> found themselves a friendly fledgling Clan in Prax on the shores
> of the River of Cradles, where they have constructed a small
> tula and began to farm. They've done a bit of exploring, a
> bit of "defend against the nasty nomads" stuff, and the like.
> The first game year has ended; the PCs are now officially
> weaponthanes for their tula, and they've got reasonable
> qualifications for this role (although they are hardly RuneLords,
> of course). Basically, they're a long way from being Heroes.
>
> I'm wondering if HeroWars caters to this sort of play, or is it
> more specifically aimed at the actual Heroes in the aforementioned
> Wars. I rather suspect the latter; in that case, though, is
> HeroWars going to be useful to me as something other than a
> Gloranthan resource?
>
> It's not that I don't ever want my PCs to be involved in the
> Hero Wars, you understand, it's just that I rather like the
> idea of them having to earn their stripes (as it were). How
> compatible will Hero Wars be with RuneQuest? Will (for example)
> any of the magic be recognisable, or will we just have to wing it?
> - --
> GAZZA
> "To know others is wisdom.
> To know one's self is enlightenment."
>


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