F**king hundred-word essays

From: Nick Brooke <Nick_Brooke_at_btinternet.com>
Date: Thu, 17 Feb 2000 08:11:28 -0000


Mike Cule writes:

> Can I just say that's one of the bits I really, really loved about the
> playtest version and if it's not in the final version I shall sulk.

I'm sure the "f**king hundred-word essay" system will survive into the final HW draft. I am similarly sure that gaming groups new to Glorantha would be well advised to ignore it and stick to the keywords + quirky novelties system, at least for their first few characters.

My comments are based on a playtest session (experienced gamers, all) where 100-word character generation stalled: (1) the Glorantha virgins had absolutely no idea where to begin; (2) the HW newbies had no idea where to begin; (3) the HW veteran GM had no way of explaining what to do to the rest of us.

Once the GM moved us on to the lists + choices character generation system, the session was able to surge ahead.

BTW, I am sure that, given time, the Glorantha and HW newbies would have become HW veterans, and would consequently gain the ability to write "f**king hundred-word essays" (while losing the ability to explain them to non-veterans?).

> Having exposed myself as an elitist, uncommercial double-plus-ungood-
> crimethinker I shall now be silent. For a while...

'But the Wild Things cried, "Oh please don't go. We'll eat you up, we love you so."'

:::: Email: <mailto:Nick_Brooke_at_btinternet.com> Nick
:::: Website: <http://www.btinternet.com/~Nick_Brooke/>

PS: In passing, I'm entertained that I can wind Mike up both by liking the bits of HW he dislikes, *and* by disliking the bits he likes. Send the two of us through a experimental teleporter together (a la "The Fly") and you'd have Issaries' Ideal Customer; and something else altogether...


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