As someone who tried running RQ2 with only the boxed set (no CoP or CoT),
Ive got to agree that the number of magical keywords provided seemed to me
to be quite adequate. Also, I was under the impression that the various
cults chosen were the most widespread cults available that produced
adventuring heroes. I've been doing some retro-fitting myself to deal with
the things I need in the short-run, but when hasn't that been the case with
ANY game? (In high school, I bought a D&D Greyhawk set, that only had the
maps... writing the history myself was the best part!)
That having been said, I'd like to invite anyone interested to join me in
some off-digest, and off-topic, discussion. While I appreciate the HW
system, for various reasons my campaign is going to stick to a PenDragon
Pass based game with retro-fitted HW components. Anyone doing similar work
who would like to share ideas, please contact me off-digest.
Now my question... Who are the "Thunder Brothers of the Old Temple" (KoS,
p.146)?
Gerald