Not only did we get an excelent free feast, complete with roast pig, beer and some rather tasty vegie bits, but two guests for the price of one! It has to be said, Greg appearing to the accompaniment of pyrotechnics and a thunderous chant of "Evil! Evile! Evil!" was a cracking way to kick off a Con.
The castle was it's usual gorgeous self. I never realised that the castle had a maze before, but it turns out my room was in the middle of it. That might explain why it took me two days to find it. I decided to solved the problem by simply not sleeping! I did manage to last untill about 6:00am, and fortunately there were plenty of like-minded individuals to keep me company.
Tentacles was the usual eclectic mix of freeforms, panels, games, boozing sessions and blokes with rubber swords. It's a winning combination. The Trollball was particularly wet this year, thanks to a seemingly limitless supply of water baloons. Unfortiunately the referee showed a dismaying lack of authority, allowing the players to get away with a number of mass assaults against the crowd. It's the first time I've seen a pitch invasion in reverse.
As usual it seemed a shame to drop out of the social scene, even temporarily, to indulge in Gaming. There was a very popular series of Corum games, a re-run of Tarsh War that seemed from the game post mortem to be excellent fun, and at least one game of Dragon pass. I ran an MGF style Trollkin Rebellion using Hero Wars, played from the point of view of some extremely non-innocent Trollkin bystanders.
For us Glorantha Geeks, Greg and Robin gave us plenty to chew on. Greg promised that Prax would not be forgotten by Issaries Inc. Orriginaly it had not figured in the publishing schedule because Prax doesn't figure prominently in the first decade or so of the campaign story arc, however Greg realises that there is a need at least for a Praxian player's book as a minimum. Greg outlined some of the major events to come in the Hero Wars, all of which should be described in more detail in a forthcoming campaign book designed to give GMs The Big Picture. It was pointed out that you don't have to actualy run the campaign if you don't want to. If you're happy running the day to day lives of a small clan in a forgotten Quiviniland valley, that's ok. However it might be usefull for the GM to know the rough date that the valley gets submerged in the Deluge, for example.
In conclusion, Mr Miterand and Her Schroeder missed the best part of the weekend. I vote they be invited to the the next Con!
Simon Hibbs
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