God Learner Magic Mixing

From: Peter Metcalfe <metcalph_at_quicksilver.net.nz>
Date: Fri, 10 Jun 2005 12:09:15 +1200


Jane Williams

>Me> The Mixing Magic Secret I think involves far more
> > than just being able to use all sorts of magic at
> > concentrated costs. With the use of this HQ secret, a God
> > Learner would know the ways to transform a given magic into
> > a magic of another type.

>Isn't this similar to what an (un-bonded) Trickster does? I don't
>have sources with me at the moment, but it sounds very similar.

         Eurmal is neither theistic nor animistic nor sorcerous.
         He seems to partake of all three magic systems with
         his powers wobbling back and forth among the Three
         Otherworlds in erratic cycles and switchbacks.  [...]
         Trickers magic does not work like affinities, grimoires
         or spirits but more like feats, spells and talents (although
         an ability can act as any of these at different times).
         [Note: HeroWars terminology - PHM]

         Storm Tribe p66

         The unity [the God Learners] sought is believed [by
         modern gloranthans] to be a cruel illusion fostered
         by the Jester King.

         Genertela: Glorantha Book p25.

I'm even more convinced. The chief difference is that the Trickster does what he must whereas the God Learner has choice in his transformations. The cost of the God Learner's control over his transformations is that he cannot change magics as quickly or easily as an unbonded Trickster.

This also gives an insight about the motivations of Hofhadalos the Nonwise in building the Temple of United Eurmal in Slontos.

--Peter Metcalfe


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