Hi,
Last weekend I played HW with my friends. It was very fun, and
preparation for scenario was much easier than that in RQ (especially
about NPC statistics). That is very important to me ...
Follows are questions I was asked from players.
- How powerful Ability is? --- for example, one of Issaries trader
tried to convince Humakti to withdraw from undead by using his Lie 10w
ability. Rules says penalty would be -1 to -10, but it is easy to
win a contest by 10w ability with -10 penalty. But it is not likely
humakti agree such a thing. How should I resolve it?
- Feat --- what is difference between Divine Magic in RQ and Feat in
HW? Feat is instant magic like Divine Magic, or need ritual and take
some time?
And players must determine effect of feats by themselves? For
example, rules has no explanation for what Truesword Stroke is like.
So we determine that it double stake in next exchange if he wins. Or
should it be simple augmentation, as rules say "Basically Feats are
augmentation" etc. ?
- Order of action --- in Group Extended contest, hero who has high AP
can take firster action. If AP change in a exchange, order of action
also change? (ex. Hero with AP 14 is defeated in a exchange and now
AP is 9. In this situation, can a trolkin with AP 12 take action
faster than this hero?)
Regards,
Imagination is more important than knowledge. -- Albert Einstein
Tadaaki Kakegawa AKA MALION
e-mail: yelmalio_at_...-net.ne.jp
http://www.glorantha.to/~tome
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