>
> To give an example from my own game, lest anyone think it's merely
> my delicate sense of game-mechanical aesthetics: I described an NPC
> weaponthane, Alynra Speardottir, as being the best bare-fist fighter
> in the clan (it being evident from context that she wasn't ordinarily
> the best at "close combat"). This caused some eyebrows to be raised,
> since "by the book", combat skill don't work in that manner. Now,
> is that a clear, legitimate example of game mechanics tripping up
> narrative?
You could always go the same route as Humakt's gifts and give her an ability of "+10
to Unarmed Fighting."
Michael Bowman