yahoo is being converted to the Red Moon, so it is featuring more madness and chaos than before :)
thanks, Tim and David, for the answers: both are useful.
> can always fall back on the magic kyword, with penalties for
> non-animists dealing with spirits...
this and David's use of Relationship are interesting, even if I find that, probably, in this way HW characters are more exposed to possessing spirits than previously.
Usually the MPvsMP was a fair and balanced combat, but now the Might of the spirits is (usually, as a feeling, ask me not to demonstrate this) higher than the heroes Relationship abilities or their magic keywords (penalized for theists or sorcerers).
i.e. a Might 10w spirit is not that rare, i think (let's imagine a
Mad Head Ghost, for instance).
But a Relationship at 10W or a Magic Keyword (penalized) at 10W are
much difficult to achieve: so I imagine that an HW character is
highly exposed to the Ghost possession risk.
Am I over powering the ghost or is the danger involved by spiritactivities really so high?
Ciao,
Gian
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