John
RR said
>> >I say this principally on the basis of
>> >what I believe to be "true" in Glorantha, but by a happy coincudence,
>> >it also happens to be what I think is the most flexible, fun and
>> >playable approach as far as actual play in concerned.
>>
>> Probably but I wouldn't want to have to write them up! If your abilities
>> are at a certain level go here, if not go there.
>Or just use the benchmark approach and ractchet up the ratings to match
your
>player heroes. If that means you up the rewards as well, fine.
I don't mind that approach at all. "Sorry Mr. Harrek, sez here this is an intermediary level heroquest, I'm afraid demi-gods aren't allowed...urrrk." Thud.
But then this asks the further question are there HQs that people can't do because they're too easy for them or do they just not get any benefits from them or just the bare minimum?
So a quest should be set up as flexible enough for multiple paths, multiple levels on some or all paths and multiple rewards depending on your path and/or level. They're starting to sound like one of the more convulted flow charts.
Oliver
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