Re: Heroquesting

From: Chris Lemens <chrislemens_at_...>
Date: Fri, 24 Aug 2001 15:43:02 -0700 (PDT)


If I followed the conversation correctly, someone suggested that Greg sees the difficultly level of the quest and the benefits derives as being set independently of the level of its participants and of each other. If this is the case, the implication is that there may be many quests where the difficulty level is so disproportionate to the benefit gained that no one does them. E.g. "Cut off Zork Zoran's big toe in hell to get the secret of Effective Toothpick 18." I'm not sure how I feel about the implication. On one hand, it means that there are lots of forgotten paths that can be explored. (Hey, maybe you _really_ need a good toothpick.) On the other hand, it seems awfully limiting of the possibilities.

All in all, I think I'm for the idea that the players decide how big a benefit they want, then the narrator sets the difficulty level. The difficulty would be set by the path and the difficulty of the stations on the path. I know this is not a democracy, but perhaps a poll on this point might be useful market research for Issaries?

Chris Lemens



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