>I was wondering whether anyone has had problems with players abusing
>the followers rules.
Personally I keep forgetting to add Follower APs... "OK, I'll leap over it. Well, my horse will. Ah... my horse is a Follower, isn't it? Can I adjust my AP now?"
>As far as I can see, from examples in the book, they are an excellent
>source of Action Points in combat whilst allowing you extra attacks
>and to defend against multiple attacks with very little
>consequences.
You don't get ANY extra attacks when adding Follower AP - that's why there's a Follower mechanic, to simplify things & cut down on die rolls. And all it does against Multiple Opponents is eliminate the cumulative -3 per extra opponent, up to the number of followers you have. The potential consequences are the injury or death of the followers - one level of status worse than the hero at the end of the fight.
>In other systems I'd be heavily penalising through treasure and
>experience awards but I'm not sure how you balance out the followers
>thing....
I have started to award FPs - Follower Points - for when the follower does the heroic bit.
>Do you roll ability checks on the relationship in tricky situations,
>or simple contests if asked to fight someone with a heavy reputation??
"I get my healer to heal me" - "She's having nothing to do with you
after you Coupe de Grace'd the last four guys"
"I'll get the alynx to scout on ahead" - "It's a swamp. It's wet. No
way."
"We'll charge at the shaman through his Spirit Circle" - "What's this
'we' business? You're on your own there, mate, we're theists..."
or even...
"I don't care what the rest are doing, we'll follow the vampire into the woods" - WHACK! - "It's for your own good, you'll thank me some day"
Followers are people too. Well, some of them are.
Wulf
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