>Subject: Re: God-Talker's occupation
>
>
>> God-talker is effectively
>> a supplemental keyword (note how few abilities it has).
>
>I can certainly see the logic is stating that being a god-talker is a
>part time thing, although I'd hesitate to let heroes have two
>occupational key words (maybe make one of them come in at a skill of
>13?).
I allow additional keywords at 13 from a character narrative (so far no one
has yet tried to abuse this; besides it is less "powergamey" than taking
followers).
Thom