Re: Re: HQ questions

From: Wulf Corbett <wulfc_at_...>
Date: Sat, 29 Sep 2001 01:12:43 +0100


On Sat, 29 Sep 2001 00:50:32 +0100 (BST), Alex Ferguson <abf_at_...> wrote:

Can't really snip it without losing the plot...

>To expand on my previous thought (unlovedas it was), perhaps this
>goes to explain why heroworship is a Good Thing. If you go to
>the heroplane, to do (let's say) The Quest to The Hill of Gold
>(can you tell I was playing Pendragon yesterday?), with no more
>specific emulatory intent than to "be" Yelmalio, you effectively
>get thrown, more or less at random, into one of the HP paths
>that corresponds to the (notionally single) GP path. This accounts
>for some of the variation you experience in the myth -- you're
>getting a "version" of it that you may have no prior knowledge
>of. However, if you specifically set out to emulate a given hero,
>it reduces this scope for variation -- you know which general
>category of station it is that will (or should!) happen to this
>hero. (There's certain down-sides to great determinism in the
>process too, obviously...)

Yes, it all fits, and it's all playable, which is the real point. And yes, I know by my own arguments that I just couldn't play most of the HQs without 2-3 levels of Mastery, but at least then it would feel HEROIC. I always imagined the Hero Plane to be a place for heros. Now they even send the children there. It's said you know when you're getting old when the policemen look too young. Now the heros do too.

Wulf

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