In which case, you are robbing the player of a fairly gained toy.
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> Or am I just too restrictive in allowing high Abilities?
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The rules as they are wrote pretty much REQUIRE you to put up a big ability in a QC, which is therefore likely to be the characters biggest ability. The result of such a QC (which I suspect is a common type) is either doubling the ability or losing it entirely. Whatever happens, the result (IMHO) is completely unbalancing: the character becomes almost unplayable with the other characters in the game, because their ability becomes so greatly different from his peers.
My conclusion was that the QC mechanics are broken. Note their similarity to the Mysticism rules (*shudder*).
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