> From: Benedict Adamson <badamson_at_...>
>Incorrect. Whether it's win/lose or win/no-effect/lose makes no
>difference. What determines whether players will be careful is the
>expected gain. The HW win/lose system makes players careful, true,
>but a win/no-effect/lose system can too: it depends on the
>probability of a lose for a given augment size.
Slight disagreement. People tend to weight losses more than gains when they
take risks - a fairly widespread phenomenon (whether this is "rational" or
not is still being argued).
Thom