Wow. This seems to be predictated on a very wierd (to me) Hero Wars group. In my experience no player has ever added more than +1 to an ability at a time. My group meets at best fortnightly. Many sessions are 2 episodes and even the most commonly used abilities (e.g., close combat) are used every session in my games. I also give many directed HP awards and players often spend HPs for bumps.
My players will be lucky to get +15 in a heavily used and HP bough-up ability in one calendar year.
Even spending 3 HP for +2 in a "related" ability every week for a year () gets only 6 masteries in your best ability (a more realistic asymptotic limit).
I don't believe in re-writing rules to accommodate extremes (and making it break down for most groups in play) is sensible.
Some problems should be dealt with if (and only if) they emerge in play.
Thom
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