As my players have become more rules savvy, they've come upon a tactic for bids that I haven't seen mentioned.
If we understand the rules correctly, then a Hero can bid up to the level of his (appropriate) defensive edge without any chance of losing AP.
For example:
Boomer, a Mostali, has enchanted armor ^7 + ^2 sorcerous physical defense for ^9. If he bids 9 and fumbles vs. the opponent's critical, he transfers 3X the bid, but according to HW, the edge is subtracted before multiplication. So, (Bid 9 - ^9) x 3 = 0 AP lost.
Is this how everyone else understands it to work? (This assumes, of course, that the opponent has offensive edge 0.)
If so, I'm surprised I haven't seen a proposed house rule: Default minimum bid = total modified defensive edge.
At the moment, my players are learning to love edges. Like last Monday, when the Pretty Powerful Shaman got a Complete Success on an attempt to give himself ^12, so ended up with ^24. It's pretty scary for the opposition when a tottering 90 year old geezer shatters arrows on his naked chest.
Mike
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