> full captivity would come about mainly as a Complete Defeat. The
> iportant point is that as far as the initial contest goes, the
> battle, we donlt care whether they are driven off or actually
> slain. Thus, the fleer is offering the victor the opportunity to
> defeat them without killing them.
Taking a look at the Ordinary Consequences table, we could posit an additional Flee column something like:
Defeat Level Combat Result Flight Result Marginal Dazed Got Away Minor Hurt Got Away Hurt Major Injured Got Away Injured Complete Dying Captured
This is premised on the fact that the Flight column still represents a defeat in a Combat test, which the contest remains even if the fleer decides to conduct it wqith a movement ability.
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