Thats not true.
Remember 1-20 means ordinary skill-ability,what you learn without having a
"formal" education.
W-means skill of a journeyman.When you finish an apprenticeship,you are not
notable,you just have very sound knowledge and some practice,but very little
experience.
True knowledge starts with being a master,which is W2(trained and
experienced) to W3(has years of experience,thus very deep knowledge).
As someone else stated before,the problem is not the rules,but your
campaign.How can,in real life,someone become a master,without making any
experiences beside that?Thats"inorganic"and robotlike.
You are giving the rules more importance than the story.This is not D+D.
While i like the whole HP thing,when it comes to heroic acting and bumping,i
really liked the RQ experience system with its ticks better.You have the
possibility to improve your skill,when you have used and succeeded it in a
stressful situation.The better you are the more difficult it is,to improve
further.
Christian
Powered by hypermail