Re: Re: Skill improvement & meaning of masteries

From: Graham Robinson <graham_at_...>
Date: Mon, 18 Feb 2002 10:10:20 +0000

> > The thing I find most unbelievable about the BA leader-types is not
> > their highest values, but the fact that they apparently have whole keywords
> > at multiple-mastery levels...
>I think this is a serious flaw in BA. I hope subsequent publications
>do not repeat it. Aside from the simulationist argument, I think it
>is dramatically poor, since (as I have mentioned before) the
>resulting leaders almost always have some ability to pull out of the
>bag if a PC tries a clever use of one of their secondary abilities.

This sort of short hand is something we've been using in our games for some time. To make it useful, you need to use heavy improv penalties. So a heortling warrior keyword might give close combat at (close to) the full rating, but brave at -5, boast at -10 (more in some cultures) and stay awake at -20 or more.

Cheers,
Graham

-- 
Graham Robinson
graham_at_...

Albion Software Engineering Ltd.

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