All experiences played as episodes are (should) be extraordinary. Otherwise they are not worth playing as episodes.
...
> The thing I find most unbelievable about the BA leader-types is not
> their highest values, but the fact that they apparently have whole keywords
> at multiple-mastery levels... No PC played from starting power level is *ever*
> going to get every ability in a keyword up to multiple masteries; indeed, a
> great many of the default cultural and occupational abilities will likely
> never change from their starting values. I know HW isn't simulationist and
> all, but it bugs me that a PC who eventually achieves a clan or tribal
> leadership position will probably look nothing like the sample characters
> given.
...
I think this is a serious flaw in BA. I hope subsequent publications do not repeat it. Aside from the simulationist argument, I think it is dramatically poor, since (as I have mentioned before) the resulting leaders almost always have some ability to pull out of the bag if a PC tries a clever use of one of their secondary abilities. The only way of taking on leader with the given abilities is to forget about developing a broad and interesting character and pour all your HPs into improving one ability (Close COmbat, say) and always using that. That makes for very dull contests.
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