I'm playing a trickster in our regular game. The way we handled the magic for Oranda (see www.ellechino.demon.co.uk/charas/oranda.htm ) was to treat each Rune (Disorder, Change, Illusion) as an Affinity.
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> -How many of these 'feats' could the eurmali have? (aproximation)
At character creation, we decided to allow 3-4 feats under each of these Affinities, some of which were filled in during play with trickster-like abilities, such as: Eat Anything, Steal Death, Play Dead...
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> -Does the Eurmali need gestures or talking for make magic?
To use them, Oranda might do anything from making a strange noise, talking nonsense, dressing up as a weaponthane to just, um, lying down and not breathing (for Play Dead, <grin>).
The one general ruling we have made is that trickster magic should always have a significant chance of backfiring on the trickster. Which usually means that when using it in Extended Contests, I make high Action Point bids to represent the fact that using trickster magic is a dangerous gamble.
I hope this helps out.
Regards,
Bruce
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