Good point. Thanks for the insight.
The Hero Plane is, at times, of God world intensity, hence "part of it,"
and also the general collapse of the cosmos at the time of the LBQ made all
the worlds into one, or almost.
>> In fact, I'd even revise my idea of Vinga Joins the Thunder Brothers would
>> be in the Gods World. I think now that participating in that event would be
>> in the Hero Plane. Anything that has changed the fabric of the cosmos is in
>> the Hero Plane.
>> The Otherworlds are places that are fixed. They are outside of the realms
>> of time and space. Orlanth's Hall, to use a well know example, exists on
>> the God Plane but as soon as your hero (or anyone for that matter) wishes
>> to do something, it becomes localized as being the Hall in the God War, or
>> Hall in Golden Age or whatever.
>
>Is it any help here to look at this in terms of depth of quest vs.
>scale of effect? As in, say, versions of quests that make something
>magically true for me and my supporters (look ma, new Sunspear feat),
>versions that make it true in the mesocosm (we don't worship Elmal
>here, stranger, just Yelmalio) and ones that make it true in the
>macrocosm (Elmal, who he?).
These are significent features.
>> I realize this is a different way to present this data. The alien world
>> modifiers then take on a different meaning in the heroquesting. They become
>> nearly useless, except when moving into the Hero Planes.
>
>To be more precise, they were always pretty useless, now they're just
>explicitly redundant. ;-)
Until that one time your Telmori warrior guy tries to cross through
Orlanth's Hall to get to the God War period...
Powered by hypermail