> A default Warrior (Weapon 17, Armour 17) would have a ^3 offensive
> and defensive edge, as now, but could start with metal armour, ^4
> (1W) or ^5 (5W). The Weaponthanes of the tribal King (Armour 10W2)
> have magic armour (^10), of course. Anyone can improvise (default
> Weapon 6) a simple weapon (^1). It works rather nicely.
> Any comments?
It's a clear and fine approach in most cases, but I don't think it
fits with the HP system:
spending 1 HP to raise an ability from TN to TN+1 is a bit expensive
if the only applicable improvement is a +1/5 in your weapon/armor
rank.
Ciao,
Gian