>
>
> I'm a little disconcerted by this... Not the amount, I've had that
> and "worse" in my previous game. But the apparent implication that
> HPs are a "game world thing" even in a vague sense is troubling.
> Do all "skilled HQers" have 16HP, rather than having HQ-related
> abilities per se? Is this is the case, then a) NPC HQers are going
to
> be all sorts of fun to meet, and b) the HQ rules are broke (as well
as
> being largely non-existant).
>
> What's the concensus on this? Are HPs a purely Narrative thing? An
> entirely game-world thing? Or some squishy combination of the two?
My players seem to view them in a rather 'Amber RPG' fashion: They
think of it as 'good stuff' and divine favor.
I don't agree but why mess with the players heads when they have a
perfectly reasonable explantion that makes them happy. And,
reflection, it is true - in a fashion.
Jeff