> > In this istance as in other ones, I think that the combination of
> > rolls in the O.C.C. needed to achieve a Complete Victory
(critical
> > vs. fumble) is much rarer than I would wish for.
> >
> > See this sniping example: a hero archer (in my campaign a hero
has
> > 3w3 in crossbow) snipes an enemy. In most cases, even if he is so
> > much skilled, he will simply achieve a minor victory (critical
vs.
> > success) forcing me, as the narrator, to decide "contra rules"
> that
> > he killed/maimed his foe with a single shot, as is more
> > cinematic/plausible.
>
> A Minor Victory is equivalent to bringing someone to Hurt in the
> OCC. But in AP terms, it is equivalent to bringing someone to -11
> to -20 AP (HW p132). In other words, *in one shot* your crossbow
> marksman has just taken his target out of action, unless someone is
> there to help him out. If he is some ordinary grunt, then I think
> ruling him dead seems entirely acceptable, but if he is a superior
> enemy, then I think it generally quite appropriate for him not
> necessarily to be dead but wounded - one-shot kills, after all,
work
> both ways, and who wants their player hero taken out by some Lunar
> sniper?
>
I would assume (for the sake of balance) that a hero with followers
has a follower shot until they are all down, except on a complete
success. The follower (as is usual) suffers an effect one level
worse than their leader would and so is wounded even on a minor
victory and dying on a major victory. Similarly I would assume that
a success takes out one member of a mob.
> There is also the point that the target needs to have an apprpriate
> skill to resist. If the sniper is firing with the advantage of
> surprise, then even Dodge might be penalised, and Close Combat,
etc,
> would be hardly relevant.
Depending on circumstances I might require a tactics or alertness
roll to be allowed to resist at all. You cannot dodge what you did
not see coming.
--
Nic