> More feats/subskills = more HP cost. Upping the Affinity rating
> gives you more if you have more feats, so it should cost more too.
> From a rules and play balance that would be the way. But from a
> narrative view, couldn't it be just as easily said that
> the Affinity
> you know best, use most, and have the greatest interest in, is
> easiest to improve?
Flippantly:
Characters are not aware of HP expenditure. So the character's
feeling may be that the affinity is easy to improve. However the
player still has to burn more HP.
sjjh