Re: Affinity and Mythology (was A thought on limiting improvisation)

From: jamesjhawkins <James.Hawkins_at_...>
Date: Tue, 16 Jul 2002 08:24:22 -0000


> More feats/subskills = more HP cost. Upping the Affinity rating
> gives you more if you have more feats, so it should cost more too.

Flippantly:
Characters are not aware of HP expenditure. So the character's feeling may be that the affinity is easy to improve. However the player still has to burn more HP.

sjjh

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