Ehi, guys!
I would appreciate any con/de-structive criticism about my Divine
Strike house rule, just to anticipate players' complaining...
Ciao,
Gian
> I am caressing the idea of introducing in my campaign this house
rule:
> I would like to know your comments in advance, anyway.
>
> DIVINE STRIKE TECHNIQUE (available only to Devotees or Disciples
and
> maybe only to selected cults)
>
> When in very dire straits (as in a HQ or against an incarnated
> godling) a hero can use a Feat from an affinity of his using as TN
> the added values of his Affinity + his Relationship to Deity.
> If he scores a Complete Victory against the opposition, he wins but
> he loses half the affinity value used in play. If he scores a
> Complete Defeat (Ugh! You didn't tell me that that was the *real*
> Cacodemon, pal!!), he loses both his whole affinity rating and his
> relationship to his deity. In other outcomes, he can win or lose,
> but "merely" loses the whole affinity used in the Divine Strike.
>
> E.G. Joe Humakti has Devotee to Humakt 18W and Death Affinity 15W.
He
> uses his Berserker Killing Feat in the battle of his life (against
a
> Demigod of Yanafal Tarnils). He augments his CC using 18W + 15W =
> 13WWW/4 (berserker rule) = +19 (generous narrator) to his CC for
the
> duration of the duel. At the end of the duel, whether he wins or
> loses against the Yanafali, he applies the harsh consequences to
his
> two magic abilities (Death Affinity reduced to 18 thanks to
generous
> narrator again and Complete Victory achieved over the lousy Lunar).