Hi Gian,
I apologize in getting so carried away in attacking your experimental
rule. I unintentionally worked myself into a frenzy. No more Storm
Bull beer for me ...
> > Hi Gian,
> > Since you asked for feedback...
> >
> > No offense, but I hate rules like this. If Divine Strike exists
as
> a
> > rule, it is virtually guaranteed that the Narrator will design a
> > scenario that can only be survived using this rule. And what a
> > tradeoff: *at best* you win the exchange, and pay half your
> affinity.
>
> Ah, OK. I see. Never mind: I really appreciate the criticism.
>
> I assure you that I imagined the scene and then invented the rule
> needed to support it.
>
> The scene (one to be played still and maybe never) involves a major
> patron NPC who is a disciple-level with W3 and W4 in plenty, and
who
> uses the DS (TM) in the underworld to maim/escape-from Krarsht
> herself (probably from the inside of her lovely mouth). But in
doing
> so he frees himself and the playing heroes at the cost of severely
> weakening his magic permanently (a sort of HQ challenge without the
> benefit of acquired skill). I needed a rationale that explained how
> he can do it, but probably not a technique to be used by sensible
> player characters.
>
> Have you any rulesy mechanic that can explain this scene but
equally
> discourages player heroes from doing that themselves (apart from
> saying that it is a secret of a strange cult blah blah etc. etc.)?
>
> I am open to alternatives (not being convinced of the value of the
DS
> technique myself)
>
> Ciao,
> Gian