Last Saturday we played it.
It was exciting and *very* dangerous. I don't like to fudge. One of the heroes run out of HPs to save his monkey pet/dependant and was crushed. The player was shocked but the other players (after sacrificing several HPs to try and save his hero) blamed him and his bad assessing of the real risk. Even my (in game) attempt via a powerful NPC (Cleaver Csar) was futile. In the end the NPC was going to give his life in order to save the doomed hero, but the player said: no, Csar is more precious to our cause than my hero, my hero gives his last APs to Csar and then lies down.
A big, dramatic event, as expected: the party was sorry for the crushed hero, but relieved because a major Krarshti temple was annihilated.
Just a minor trouble: the whole scene (running through
7 stations in the tunnels, avoiding falling rocks,
kamikaze Krarshtkids and trying to push/drag forward
the unluckier heroes and followers) took more than 3
hours of real time.
These are the mechanics I adopted:
The actual space covered by the fleeing heroes was a
couple of kilometers in the underground.
For each station I played an attack action by the cave
(from a starting trembling 6 ability, steady
increasing to a final and deadly crushing 10W2
ability: the cave bid all his APs in each round, 6 the
first round, 50 in the last ones; the cave had
infinite APs in reserve: the only way to win was move
out of the seven stations) and then an action by the
heroes (trying to flee to the next station or to free
blocked comrades or to remove obstinate Krarshtkids
from their way with appropriate bids or merely simple
contests).
I know it is very difficult to answer, but I expected
to resolve the contest in half the time (1,5 hours of
real time):
Why did it last so long (retorical question)?
ciao,
Gian
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