The real problem is the cost/benefit is too good. Normaly to
completely defeat your opponent you need a Complete Success.
All this change would do is allow people to effectively bump
twice - once to allow complete svictory on a Mjor Success,
and once again to bump the actual roll. What's the point of
that? Why not allow an all-or-nothing task roll, but put a sting
inthe tail to keep things on an even keel.
How about :
You pay a Hero Point and only a simple success in a simple contest
is required to perform the Feat. If you fail, you lose the Feat
permanently. You can of course use a HP to bump your success
level, but so can your opponent.
Simon
<flynnkd_at_p...> wrote:
> wrote:
> > <simon.hibbs_at_m...> wrote:
> >
> > > In hero Wars you don't need to spend a Hero Point to activate
> > > magical abilities although you may need to do so to get a
> > > Complete Success.
> > >
> >
> > What is the difference between requiring a HP but only needing a
> Major
> > success and not requiring a HP, but demanding a complete success
> > (which may need a HP to achieve?)
> >
> > Or in other words, does the proposed rule change make much of a
> > differenc in most cases?
>
> The idea was to activate the player into a heroic/godly mode, where
> they were duplicating the literal feat for one round only. Another
> HP would be required to push it to critical... but your point is
> taken.