While it is quite possible to play GURPS relatively rules-light (AFTER character generation) I think it would be a step back towards more RQ like mechanics. I can see a couple of possible plusses - GURPS already has a couple of major styles of magic which could probably be adapted for sorcerors and animists respectively. And the "broken" effect of high DX and IQ might even be useful.
-- -- "The T'ang emperors were strong believers in the pills of immortality. More emperors died of poisoning from ingesting minerals in the T'ang than in any other dynasty" - Eva Wong _The Shambhala Guide to Taoism_ Paul K.
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