Essentially (for those that care) HW feats became MVH skills. Opposed contests to determine level of augmentation became simple skill tests in GURPS at -2 for each level of bonus you were trying for above 1. Failure had the usual negative effect.
Cheers,
Ash
> date: Mon, 17 Feb 2003 12:48:33
> to: hw-rules_at_yahoogroups.com
> subject: Re: Re: GURPS Glorantha
>
> John ponders:
>
> > Is GURPS flexible enough for the Hero Wars? Or would it be a
> > glance backwards to RQ-type grounded mechanics?
>
> I would find it interesting to see what emerged.
>
> Strangely, I can envisage GURPS Glorantha far more readily than GURPS
> Hero Wars/HeroQuest.
>
> Reverting to nitty-gritty nickel-and-dime RuneQuestisms would seem
> far more natural for GURPS than making the great leap forward into
> indistinct heroic narrative... but then again, what do I know?
>
> Cheers, Nick
>
>
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