> > I'm not completely happy about the change, but apparently
> > HeroQuest drops the simple "roll to see if you succeed" and
> > makes everything a contest.
>
>What was the thinking behind this decision? (I'm not pro or con,
>really, I'm just interested in the movtivation for this rules
>change.)
The fact that once you're over a mastery, you can't fail unless its a contest? Certainly that's why we never use the straight ability test.
Cheers,
Graham
-- Graham Robinson graham_at_... Albion Software Engineering Ltd.
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