Re: Re: Re: +1 per 10 alternatives, etc.

From: Graham Robinson <graham_at_...>
Date: Fri, 28 Mar 2003 17:07:42 +0000

> > I'm not completely happy about the change, but apparently
> > HeroQuest drops the simple "roll to see if you succeed" and
> > makes everything a contest.
>
>What was the thinking behind this decision? (I'm not pro or con,
>really, I'm just interested in the movtivation for this rules
>change.)

The fact that once you're over a mastery, you can't fail unless its a contest? Certainly that's why we never use the straight ability test.

Cheers,
Graham

-- 
Graham Robinson
graham_at_...

Albion Software Engineering Ltd.

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