Changes from HeroWars to HeroQuest

From: Oliver D. Bernuetz <bernuetz.oliver_at_...>
Date: Sat, 12 Apr 2003 01:46:02 -0000


Hi there,

I've already asked this on the GD and gotten some information but I'm trying to get as clear an idea of the differences as possible. This is what David Dunham has already suggested:

"If you want your HW campaign to be compatible with HQ, don't let players have wizardry or animism. And don't worry about Edges.

Magic is more expensive to improve (the average person will spend 2 HP to improve a talent, feat, or spell).

There is now Common Magic (from non-Otherworld sources). Essentially, everyone now has 5 sources of augments, which start at keyword value (17) and can be raised separately. ILH-1 talks briefly about this.

You can get an "automatic" augment of ability / 10. In many cases, it doesn't require an action.

The Extended Combat table has changed in subtle but important ways."

Anything David has missed?

Thanks,

Oliver

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