Re: Bumps and Shoves

From: Mike Holmes <homeydont_at_...>
Date: Wed, 23 Apr 2003 14:34:43 -0500


Isn't this how the rules currently work? I mean I've been playing that a bump for a Hero Point is the same as that for a Mastery. Just increase the level of success by one. Then check the chart. Has much the same effect as what you put here.

Mike

>From: Kmnellist_at_...
>
>I am thinking of changing how Bumps work when Hero Points are used. It is
>really an attempt to make the heroic "I'm going to die but I'll take a lot
>of
>the enemy with me" tactic more likely. I am trying to think out any
>consequences of this change that might put me off. Here is the change:
>
>Hero Points can be spent to Shove any result across the table if the Actor
>is
>playing the Hero Point, down the table if the Opponent is playing the Hero
>Point.
>
>Bumps due to masteries have not changed.
>
>[from the Actors perspective this become Bump Up, Shove Across]
>
>My thinking is that it might speed up extended contests (more forfeits,
>less
>transfers) and allow a heroic loss of AP in order to wipe out a powerful
>enemy. (ie deliberate "both suffer complete defeat, forfiet x2". It means
>that high abilities mean you do not fail, but Heroes do fail but in
>unexpected ways that mean they may still achieve their objective.
>
>I considered allowing both shoves and bumps as options but quite liked the
>added consequence of not letting Heroes use HPs as get out of jail cards.
>
>Keith
>



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