> One question came up, and I don't remember seeing it on the group:
> how to
> handle guns? We thought it seemed most appropriate to keep guns very
> deadly in
> a Mythos setting (since it's decidedly *not* Heroic). But how to
> represent that?
>
> One can just "up" the appropriate skill to generate lots
> of APs, but in the RW
> guns are deadly even in the hands of someone with poor skills (but
> a bit of
> luck); giving more APs also (to us, at least) seemed to increase
> accuracy.
I hate to suggest it but you could just give guns a high edge.
Edges are being done with as a standard but still exist in the optional rules of HQ. This is one of those situations where it might be appropriate.
Camo
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