Re:guns

From: Toksickburn_at_...
Date: Wed, 4 Jun 2003 19:02:19 EDT


I brooded about the gun problem as well, because i wanted to use the HW rules for a cyberpunksetting.

Actually everything can be easily taken from Cthulhu, i think.

So in my view Edges are a must.
Convert average Cthulhu firearms damage into ranks like this: average Cthulhu damage=HeroWars Rank

3=0
4=1
5=2
6=3
7=4
8=5
9=6
10=7

11=8
12=9

Skill/Apīs mean how effective you use the firearm.

Range modifies the effectiviness, so (as in Cthulhu): up to 5m doubles skill
up to range uses normal skill value
up to double range uses half skill vakue up to triple range uses one third of skill value and so on

For automatic fire i made up this rule:

A magazine consists of 30 bullets.

-short burst (20% of magazine)-double damage=bonus of +3 (up to range)

-long burst (50% of magazine)-damage times five
-whole magazine (100% of magazine)-damage times ten

bonus of +1/5 bullets up to range
malus of -1/5 bullets further than simple range due to recoil

maybe this helps
greets

Christian

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